That’s it! No strings attached.įallout 2 built upon the foundation of the original game, creating a wasteland that was thriving with life and featured more developed companions you could recruit who had their own interesting backstories instead of just being people who stood around, waiting for you to find them. The best part? All you have to do to get her to join you is ask her. She can pick locks and decimate foes with the power fist. Katja is a great soldier and an invaluable companion. Katja is camped out with some religious cult called The Followers of the Apocalypse, though she appears to be squatting with them instead of actually being one of their number. Also, he has a cool leather jacket you can loot if he dies. Ian, moron that he is, is the best representation of that quality.
Not only are you trying to keep yourself alive, for either tactical advantage or out of affection, but you’re also attempting to keep your companions in one piece as well. Still, one of the most interesting things about Fallout’s companion system is that a lot of them can die permanently at anytime-Ian included-so it adds an extra layer of complexity to a game about surviving the post-apocalypse. He’s good with pistols and melee weapons but also kind of dumb and likely to get himself killed in combat or, better yet, shoot you by accident. Ian is likely the first character you come across in the original Fallout that you can recruit. I’m just going to build me and my dog a house and we’re gonna sit on my porch and grump at every ghoul and raider that stumbles across our lawn. How could anyone turn down that face? And it looks like you’ll be able to play fetch with the dog in Fallout 4. He’s pretty useful in combat, if not the strongest character, but oh my god look how cute he is.
Dogmeat is the companion character who shows up the most in series with the canine in Fallout 3 being a descendant of the original dog from the first game. Dogmeat ( Fallout, Fallout 2, Fallout 3, Fallout 4)ĭog is man’s best friend, even at the end of the world. Here are, in chronological order of first appearance, the most interesting, peculiar and dependable buds in Fallout. A lot of them are cranky, others a little too cheery given the bleak conditions-and some aren’t even human.
Littered across every Fallout game are companions you can recruit under specific conditions to help you in your journey. Luckily, you don’t have to trek across it alone if you don’t want to.